on Nintendo Switch
"A beautiful journey into the unknown"
***Mild spoilers ahead, nothing major just some examples of the design***
Overview
Another thing the game handles uniquely and beautifully is time. I enjoy the long stretches of time that pass in The Way because it adds to the realism and emphasizes the story that much more. It would take months or even years to decode an alien language or repair broken equipment, so the fact that the hero loses such essential time on his journey makes the player feel the same wear and weight that the quest has had on him. This connection between player and narrative is what makes this game stand out to me, and the reason I would recommend playing it. The gameplay itself is of quality and feels good, but doesn't hold up to the story in the latter half of the game.
Towards the end of the game, the quality of puzzles takes a sharp decline, and the player is expected to know things that only the developer could see. A large part of this I think is because the first two-thirds of the game has beautiful alien worlds and lots of contrasting colors helping puzzle elements stand out and make the player feel like they discovered the solution on their own.
Dark levels drove me mad. |
Video Overview
The Details
The mechanics and narrative in The Way are continually performing a delicate dance, interweaving with each other and having direct cause and effect allows for both to shine brilliantly. Moments like, losing your weapon or getting injured would usually reset a checkpoint in a video game, but not in The Way. Facing such adversity is what pushes the player forward and advances the mechanics at the same time. Being a primarily puzzle based game progressive difficulty is harder to establish because there are not enemies with HP or damage to multiply. Increasing difficulty instead must be designed into each subsequent puzzles and always be in the developers' mind. That's where the narrative comes into play. By having a direct effect on how the hero has to overcome adversity, new mechanics can be introduced without tutorials or need for explanation. The lack of tutorials is a marvelous thing in that it makes the game more of an immersive experience. The gameplay itself is how the player learns exactly what's possible mechanically and it paces itself perfectly with the overall story. Mechanics like The Sphere (alien tech that interacts with the world) replace your gun and are outstanding because they remove the cliché of the first step in every puzzle being shoot this or shoot that. A large part of what makes me like this game so much is how it's always changing and evolving from a gameplay perspective that runs parallel to the narrative.
a stunning alien village |
My Favorite thing
This game constantly makes me feel smarter than I am. It does so by having the progression in the game tied in perfect unison with the story so that it feels more like living it than playing a game. Generally, if I'm stuck in a video game for more than a day I break down and check a guide, but I never felt the need to with The Way (except once), each attempt felt like part of the journey, and I was glad to be experiencing it. The vibrant level design lends itself perfectly to the puzzles, and the diverse color pallet allows for information to be communicated almost subconsciously. What I mean by that is the sheer amount of colors in the world forces the players to take in more information and see patterns present even when not looking for or directly acknowledging them. A brilliant design like this makes it, so when the player does finally solve a puzzle, the success feels completely their own. This was my favorite part of the game and a large part of why I enjoyed it so much.
I could look at this game all day. |
The Way made me feel like I was reading a great book. The narrative is the core of this game and works perfectly as a pillar to support all other aspects of its design. Solutions to puzzles feel earned, and the art direction is stunning. Emotional set pieces trigger drastic turns in gameplay and give the story a sense of urgency that makes the player crave to see it finish. Towards the latter half of the game, a feeling of redundancy creeps up but is kept from becoming a significant issue with help from the compelling narrative. That being said, this game and its story are 100% worth experiencing for any fan of sci-fi.
I give The Way Remastered 3.5 out of 5 snails.
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